A thought-projection game built on our holographic membrane frame. A thought here is a pattern you draw — the membrane stores thoughts in one shared matrix, and when you send it a fragment, it projects the whole thought back as a floating hologram and as sound. Send it something it can't recognize and the gate refuses, honestly, instead of guessing.
The sensor reads your probe, the matrix projects, the gate decides. Numbers are computed live from your drawing.
Draw on the thought pad, then project. A fragment is enough — completing fragments is what holographic memory is for. But a fragment of the wrong thought completes the wrong thought.
Tap or drag to light cells. This grid is the input — your thought, translated into a pattern the membrane can hold.
Draw anything, name it, and store it in the same matrix. Then scramble it and watch the membrane try to project your thought back. Stored thoughts also join the game — as possible crosstalk.
Free mode projects without scoring: handy for testing your own stored thoughts.
Every pattern lives in the same shared matrix, superimposed. That is why similar thoughts can interfere — crosstalk is the price of holographic storage.
The same four steps as our membrane toys — heart, brain, propulsion ring — now driven by your input instead of a built-in signal.
No mind-reading: a “thought” enters as a 12 × 12 pattern of lit cells that you draw. The translation from idea to pattern is yours — that translation is the input.
Stored thoughts are added together into one shared field, like exposures on one holographic plate. Nothing sits in its own slot — which is why a fragment can rebuild a whole, and why wholes can blur into each other.
Your probe is compared against every stored thought at once. The strongest match is projected back whole. If nothing reaches the threshold τ, the gate refuses rather than inventing an answer.
The recalled pattern is sonified row by row: each lit cell plays a note set by its column, so a shape you can see becomes a melody you can hear. Same pattern, two senses — vision and sound.